package com.lsd.game.lastrun.model;

import com.badlogic.gdx.math.Vector2;

/*
 * This class defines the player object. At this time there isn't much
 * here but you can define additional funcionality here.
 */

public class Player extends AbstractMovingObject {
	
	// Player variables (e.g. speed) are defined in Constants.java
	public Player(Vector2 pos, float playerSize, float playerSpeed, String textureName) {
		super(pos, playerSize, playerSpeed, textureName);
	}
}
